Marvel Universe II
Power Grid Key

 
  Strength   Ability to lift
    weight above one's head
    with arms fully extended
7
Incalculable (able to
lift over 100 tons)
6
Superhuman Class
100
(able to lift in the
50 to 100 ton range)
5
Superhuman Class
50
(able to lift in the 10
to 50 ton range)
4
Superhuman Class
10
(able to lift in the 2
to 10 ton range)
3
Enhanced Human
(able to lift in the 800
pound to 2 ton range)
2
Peak Human (able to
lift from one's own body
body weight to 800 pounds)
1
Normal
(able to lift one's own
body weight or less)
 
  Speed   Ability to
    move by running
    or flying
7
Light Speed
(186,000 miles per
second and faster)
6
Supersonic (peak range:
Mach 2 to Mach 4.6 or
0.22-1.0 miles per second)
5
Speed of Sound (able
to reach Mach 1 or 770
miles per hour)
4
Subsonic
(peak range: 250-500
miles per hour)
3
Superhuman
(peak range: 111-115
miles per hour)
2
Normal (peak range:
25-29 miles per hour)
1
Slow (cannot attain 15
miles per hour)
 
 
  Agility   Ability to move
    the body with flexiblity
    and coordination
7
Metahuman (extra-
ordinarily beyond the
natural limits of a human)
6
Superhuman (signif-
icantly beyond the natural
limits of a human)
5
Enhanced Human
(beyond the natural
limits of a human)
4
Peak Human
(significantly above
average)
3
Athlete
(above average)
2
Normal (average)
1
Below Normal
(clumsy)
 
  Stamina   Ability to sus-
    tain peak exertion before
    fatigue impairs performance
7
Immeasurable
(never tires due to self-
generating energy)
6
Metahuman (able to
sustain for many days)
5
Superhuman (able to
sustain for a day)
4
Enhanced
(able to sustain for
several hours)
3
Above Average
(able to sustain for up
to an hour)
2
Normal (able to
sustain for 1 minute)
1
Below Normal (unable
to sustain for 1 minute)
 
 
  Durability   Ability to
    resist or recover from
    bodily injury or disease
7
Indestructible (almost
impossible to injure)
6
Superhuman (can withstand
most poisons, concussions,
temperature extremes,)
5
Bulletproof (stronger,
harder body than human's;
very difficult to injure)
4
Enhanced Human
(somewhat difficult to
permanently injure)
3
Above Average
(extraordinarily
efficient healing)
2
Normal
(average resilience)
1
Below Normal
(easily injured)
 
  Intelligence  
    Ability to think
   
7
Omniscient
(possessing know-
ledge of all that is)
6
Super Genius (posses-
sing genius in almost all
intellectual areas)
5
Genius (possessing ex-
tremely higher than aver-
age IQ, creative talents)
4
Gifted (possessing signifi-
cantly higher than aver-
age IQ, creative talents)
3
Above Average
(possessing a higher
than average IQ)
2
Normal (possessing an
Intelligent Quotient that is
approximately average)
1
Below Normal
(mentally deficient)