DYNASTY CARDS

Crab Personalities

Fuzake T'Chip
0F, 1C
0hr, 3g, 1ph
Crab Clan Mechanic * Ratling * Programmer
T'Chip may not be assigned to an attacking army.
"Toshimo-sama might have built the Kyuden, but my twenty brothers and I be the ones who gots to fix it when Toshimo gets it broke."
(P5)

Hida Tengyu
7F, 5C
5hr, 14g, 2ph
Crab Clan Champion * Samurai * Unique * Tactician * Will only join Crab Player
Kyuden Hida gains +3F as a personality while Tengyu is in play.
Reaction: Cancel any tetsukami affect targeting Tengyu. This may be done while bowed.
"Otosan Uchi is under my protection. Leave now or face the consequences."
(P2)

Hida Yasu
3F, 3C
-hr, 6g, 1ph
Crab Clan Seeker *ÝSamurai
Yasu may attach tetsukami items for 2 less gold.
"Welcome to Otosan Uchi!"
(P1)

Hida Yasu
4F, 3C
0hr, 8g, 2ph
Crab Clan Seeker * Samurai * War Machine Pilot * Experienced
Yasu may attach tetsukami items for 2 less gold.
Battle: Once per battle, issue a challenge to an opposing personality that cannot be refused. This duel compares force instead of chi, and the loser is bowed.
(P5)

Hiruma Hayato
2F, 2C
0hr, 5g, 2Fo
Crab Clan Seeker * Scout * Samurai
Draw a Fate card when Hayato comes into play.
"A patrol of twenty men went into Downtown today. None of them came back..."
(P1)

Hiruma Oso
3F, 3C
0hr, 7g, 2ph
Crab Clan Seeker * Samurai * Scout
Oso's stats, traits and abilities cannot be copied.
Reaction: Once per game, Oso may permanently copy the force, chi, or printed ability of a personality he has destroyed in a battle or duel.
"The Hiruma daimyo has many faces, and they say his name is merely a formality..."
(P5)

Kuni Mokuna
2F, 3C
-hr, 5g, 0ph
Crab Clan Pariah * Shugenja
May not be targeted by Shadowlands or maho actions
"If you want to defeat the darkness, boy, you must teach it to fear you."
(P1)

Yasuki Kenben
2F, 3C
-hr, 5g, 1ph
Crab Clan Sailor * Kolat
Reaction: Draw a fate card whenever a Dark Oracle or Elemental Terror are brought into play.
"Me? Kolat? Well... maybe. Such an ugly name. What's in a name, anyway?"
(P5)
Crane Clan Personalities

Asahina Munashi
0F 4C
10hr, 9g, 4ph
Crane Clan Shugenja * Unique * Master of the Fantastic Gardens
Garden cards cost 2 less gold when Munashi is in play, and your Fantastic Gardens produce one additional honor when bowed.
"The ancestors say 'Rise, Munashi! Rise high or be forever low! Forever exterminating vermin!' It is a penance, but it must be borne."
(P1)

Asahina Munashi
1F, 5C
-hr, 7g, 2ph
Crane Clan Shugenja * Child of Fu Leng *ÝShadowlands * Experienced
Your garden cards cost 2 less gold while Munashi is in play.
Maho Open: Bow Munashi and a garden to bow target personality.
"Please, my Emperor, keep the blade. So long as you carry it, the Crane lay down their lives for you."
(P5)

Daidoji Maseto
2F, 3C
-hr, 6g, 1ph
Crane Clan Yojimbo * Samurai
Reaction: If Maseto is destroyed at any point during the battle phase, bow him to destroy an opposing follower or personality with no attached followers whose force is less than Maseto's plus two.
"What are you going to do?" the sahir asked.
"What I must," Maseto replied. The canister burst, and the lobby filled with fire.
(P1)

Doji Kamiko
1F 3C
6hr, 6g, 2h
Crane Clan Programmer * Double Chi
"When Kamiko was small, she was given her choice of schools - the Doji or the Kakita. The life of a politician appealed little to her, so she chose the Kakita hoping for a chance to learn the sword."
(P1)

Doji Kamiko
1F, 4C
2hr, 7g, 2ph
Crane Clan Programmer * Double Chi * Experienced
Kamiko may attach Ambition without gold cost.
Programs used by Kamiko cost one less gold.
"I swear sometimes father thinks I'm nothing more than a china doll. Well, I'll show him what I'm capable of."
(P4)

Doji Meda
3F, 5C
10hr, 12g, 4ph
Crane Clan Champion * Samurai * Emerald Champion *ÝUnique
Will only join Crane Player
May attach the Emerald Armor without gold cost.
Reaction: Cancel any action that moves a Crane samurai out of a battle where Meda is present.
"The Crane are without purpose, our connection to the Emperor severed by his own hand. Someone must restore unity."
(P1)

Dragon Clan Personalities

Agasha Hisojo
2F, 5C
0Hr, 7g, 3ph
Dragon Clan Shugenja * Unique
Reaction: Bow to cancel any spell or kiho affect targeting one of your personalities.
"Kyo's assassins do not seek Hatsu for what he knows... more likely for what he is."
(P1)

Hitomi Mayonaka
5F, 3C
0hr, 8g, 1ph
Dragon Clan Tattooed Man *ÝSamurai
May not attach weapons
He melted out of the darkness, seizing one of the Wasps about the throat, dragging him back into the shadows.
(P1)

Hitomi Shougo
1F, 2C
4hr, 5g, 1ph
Dragon Clan Tattooed Man
Shougo loses one Fire token every time he bows.
Limited: Gain one +1/+1 Fire token, once per turn.
"An odd trio, the Brothers of the Day. Even for Dragons." -Bayushi Oroki.
(P5)

Kitsuki Hatsu
2F, 5C
4hr, 11g, 3ph
Dragon Clan Samurai * Tattooed * Experienced
May attach Dragon's Claw Katana without gold cost.
No tetsukami or gun items.
Other players may not take Reactions at or before a battle where Hatsu is present.
(P1)

Kitsuki Hatsu
1F, 4C
4hr, 6g, 3ph
Dragon Clan Magistrate * Samurai
May not attach tetsukami or gun items
Opposing players may not have the first action when Hatsu is in the defending army.
"Is there a problem?" Hatsu asked quietly, hands resting on the hilts of his daisho.
(P5)

Mirumuto Chojin
2F, 4C
5hr, 6g, 2ph
Dragon Clan Weaponsmith * Unique * Samurai
Reaction: Bow to reduce the cost of a weapon or armor by 4 gold. Chojin may perform this action on a card he is attaching.
Reaction: Bow as a weapon or armor are brought into play to give it a permanent bonus of +1F/+1C or +2C
(P7)

Mirumuto Rojo
3F, 3C
0hr, 6g, 2ph
Dragon Clan Samurai
Battle: Move Rojo into a battle where another Dragon Clan samurai is present. This may be done once per battle.
His dark trenchcoat flapped in the wind, revealing the ancient armor he wore underneath. "Greetings, cousins," he said. "It is time."
(P1)

Lion Clan Personalities
(P)

Akodo Daniri
1F 3C
6HR, 5g, 2ph
Lion Clan Actor * Samurai * War Machine Pilot
Daniri has +2F with no weapons, armor, or followers attached.
"Yeah, it's me. No autographs."
(P1)

Akodo Daniri
3F, 4C
4hr, 8g, 1ph
Disgraced Lion Actor * Experienced * War Machine Pilot
Will join Toturi's Army for 2 less gold.
If Daniri is the only personality in your army, he gains +2F for every opposing unit.
"Perhaps you were not a child of Akodo by birth," Mizutoki said. "But I suspect his blood runs stronger in your veins than most."
(P5)

Ikoma Keijura
0F, 2C
5hr, 5g, 2ph
Lion Clan Reporter
Open: Bow Keijura, show your hand to all opposing players, and name a fate card. If any player has a copy of that card in your hand they must reveal it to you or it cannot be played this turn.
"Sad news from the Diamond Palace... Good night, people of Rokugan, and be safe..."
(P1)

Kitsu Ayano
2F 4C 8hr 9g 3ph
Lion Clan Director * Unique
Open: Bow Ayano and target a Lion Personality. That personality gains a bonus to their force or chi equal to their personal honor until the end of the turn.
"CUT!"
(P1)

Kitsu Mizutoki
0F, 3C
4hr, 6g, 3ph
Lion Clan Sodan-Senzo * Shugenja * Monk
Limited: Bow to retrieve a Lion or Monk ancestor from your fate deck, show it to your opponents, and put it in your hand. Reshuffle your fate deck.
"Young one, I know it is not your fault. It is the new way, perhaps, but it is not the right way."
(P1)

Matsu Gohei II
6F, 4C
10hr, 12g, 4ph
Lion Clan Champion * Samurai *ÝUnique * Will only join Lion Player
Battle: Give all attacking Lion personalities in this army +2F, once per battle.
"I, for one, have had my fill of peace. I chose this name for a reason."
(P2)

Matsu Shingo
1F, 3C
4hr, 7g, 2ph
Lion Clan News Anchor * Programmer
Limited: Bow Shingo, target an opponent, and draw your top fate card. Show this card to the targeted player, who must decide whether you discard it or place it in your hand. If it is discarded, you gain honor equal to its focus value.
(P5)

Locust Clan Personalities

Inago
4F, 3C
-hr, 10g, 0h
Locust Clan Champion * Programmer * Unique * Tetsukami * Will only join Locust Clan
Reaction: Discard a card from your hand. Cancel a program or Locust action.
"It is a sad fact that things change, Sekkou, and not always for the better."
(P5)

Inago Isek
2F, 3C
-hr, 7G, 0ph
Locust Clan Outlaw * Programmer * Lose 2 honor
Program Limited: Bow Isek and pay two gold. Target player must discard a targeted card from their hand.
"You busted the Dojicorp mainframe? Big whoop. I broke that toy when I was twelve, you amateur."
(P5)

Inago Mitni
1F, 3C
-hr, 5g, 0h
Unaligned Programmer * Locust Clan * Lose 4 Honor
Reaction: After Mitni performs a programming action, discard a card from your hand to shuffle that action back into your fate deck.
"Destroy the Machine? My brother's dream. I'm just here to have a little fun."
(P2)

Inago Sekkou
3F, 3C
-hr, 6g, 0ph
Unaligned Saboteur * Locust Clan * Programmer * Lose 2 Honor
The gold cost of program cards used by Sekkou is reduced to zero.
"Know the Machine. Hate the Machine. Destroy the Machine."
(P1)

Kaibutsu
4F, 3C
-hr, 8g, 1ph
Locust Clan Pitfighter * Shadowlands * Nonhuman * Ogre *ÝLose 2 Honor
Battle: Bow to challenge an opposing personality to a duel, which can be refused by bowing. Weapons and items provide no bonuses or affects in this duel.
"He's actually a pretty nice guy, for an ogre."
(P5)

Moto Yotogi
4F, 4C
-hr, 7g, 0ph
Locust Clan Manipulator * Samurai * Shadowlands * Unique * Undead * Lose 4 Honor
Battle: Bow Yotogi. Personalities and followers with less than half Yotogi's force (rounded down) cannot take actions or be targeted by their controller in this battle.
"You have done well, Inago, but sadly not well enough."
(P5)

Omar Massad
2F 2C
-hr, 5g, 1ph
Jackal Outcast *ÝLocust Clan
Open: Bow Massad and target any personality or follower in a discard pile. The targeted card is removed from play and you may attach a 1F undead ghul follower token to any of your personalities. Lose 4 honor.
"I think I will like this city..."
(P5)

Mantis Clan Personalities

Hachi Goro
1F, 1C
4hr, 3g, 2ph
Bee Clan Samurai * Yoritomo's Alliance
Battle: Goro gains +1F for every other Bee Clan samurai in this army. This may be done once per turn.
"For the Emperor! For the Queen! For Rokugan!"
(P5)

Ranbe Ishihn
2F, 3C
-hr, 5g, 2ph
Mantis Clan Shugenja
Ishihn does not need to bow to cast kihos as an open or battle action. Ishihn may not cast spells or kihos with a focus value greater than 2.
"I know Kameru... and he seems somehow distracted of late. It worries me."
(P1)

Tsuruchi Kyo
2F, 3C
-hr, 7g, 1ph
Wasp Clan Master Gunman * Yoritomo's Alliance * Samurai * Captain of the Imperial Guard
Battle: Produce a Ranged 2 attack that can target personalities with attached followers. This does not bow Kyo, and can be performed once per battle. This ranged attack can only be combined with ranged attacks from other Wasp cards.
"He fired once. The gunfire stopped."
(P1)

Yoritomo Kameru
3F, 2C
0hr, 5g, 2ph
Mantis Clan Samurai * Imperial Heir
Reaction: If Yoritomo VI is destroyed, bow Kameru to gain the Emperor trait permanently. Only one Kameru may do this per game.
"I just wish father would listen," Ryosei said.
"The Emperor has spoken," Kameru said coldly, looking straight ahead as he marched.
(P1)

Yoritomo VI
7F, 7C
10hr, 15g, 3ph
Mantis Clan Emperor * Samurai * Unique * Will only join Mantis player
May attach Imperial cards for free
Reaction: Bow as another player is about to win by honor. Their rightmost province is destroyed. This action may only target a player once per game.
"All that lives obeys the Emperor. All that exists gives him fealty and obeys his will."
(P)

Yoritomo VII
4F, 3C
0hr, 12g, 2ph
Mantis Clan Emperor * Samurai * Experienced Yoritomo Kameru
Your Imperial and Ancestral cards cost 4 less gold while Kameru is in play.
Yoritomo VII may not be challenged.
"My empire will be founded on trust. I know what threat my father hoped to battle against..."
(P1)

Yoritomo Ryosei
0F, 2C
0hr, 2g, 2ph
Mantis Clan Imperial Princess
Ryosei does not need to bow to lobby for the Imperial Favor.
"Kameru!" Yoritomo shouted in pain, his voice rolling through the Palace like Thunder.
"Someone help my father!" Ryosei shouted, kneeling beside him.
(P5)

Monk Personalities

Hoshi Jack
2F, 3C
-hr, 5g, 2ph
Unaligned televangelist * Monk * Programmer
"I must have spent half my life traveling. Here, there, and everywhere, and I tell you this: people are the same everywhere. Everyone deserves the same. Consider the egg..."
(P1)

Hoshi Kenzo
1F, 3C
4hr, 5g, 2ph
Unaligned Monk
Limited: Bow and destroy Kenzo. Retrieve any one personality from your Dynasty deck, show it to all players, shuffle the rest of the deck, and place the personality facedown on top of your deck.
"What in Jigoku?" Kenzo said in horror, staring at the white porcelain mask...
(P5)

Kitsu Mizutoki
0F, 3C
4hr, 6g, 3ph
Lion Clan Sodan-Senzo * Shugenja * Monk
Limited: Bow to retrieve a Lion or Monk ancestor from your fate deck, show it to your opponents, and put it in your hand. Reshuffle your fate deck.
"Young one, I know it is not your fault. It is the new way, perhaps, but it is not the right way."
(P1)

The New Shinsei
3F 4C
-hr, 10g, 2ph
Unaligned Monk * Experienced Hoshi Jack * Programmer *ÝCannot swear fealty * Will join Mantis for 2 less gold.
Open: Bow to bow or straighten a Thunder
Reaction: Bow to copy any Elemental ability on any card in play. Cards which destroy themselves may only be copied once.
"An effective leader must maintain focus. Tell me, Kameru, what do you believe in?"
(P5)

Naga Personalities

Szash
7F 1C
2hr, 5g, 1ph
Naga Mutant * Abomination *ÝNo followers * Will only join Naga
If Szash bows for any reason, he is destroyed.
"I will follow my lady, even though the path can lead only to death."
(P5)

Ninja Personalities

Bayushi Taigo
2F, 5C
-hr, 8g, 1ph
Scorpion Clan Enforcer * Samurai * Ninja * Unique
Reaction: If all personalities and followers in this army are Ninja, Taigo may challenge an opposing personality to a duel before the first battle action.
"..."
(P1)

Phoenix Personalities

Asako Nitobe
2F, 3C
2hr, 5g, 1ph
Phoenix Clan Doctor * Shugenja
Limited: Bow Nitobe to take any follower from your discard pile and shuffle it back into your fate deck.
"For the blood of the Phoenix," the doctor said reverently, and began the operation.
(P1)

Isawa Saigo
0F, 4C
-hr, 4g, 1ph
Phoenix Clan Prophet * Shugenja
Saigo attaches a -1C addiction token every time he straightens.
Limited: Bow Saigo to look at a number of facedown cards equal to the number of events in your discard pile.
"I haven't been feeling well, Oroki," the prophet said. "Lots of dreams."
(P1)

Isawa Saigo
1F, 4C
0hr, 6g, 2ph
Phoenix Clan Prophet, * Experienced * Shugenja
Saigo may not be affected by effects that would or might reduce his chi.
Reaction: Bow Saigo when an attack has been declared upon you. You decide what order the battles will occur in instead of the attacker.
"My dreams... I should be writing them down..."
(P5)

Isawa Sumi
2F, 2C
4hr, 5g, 2 ph
Phoenix Clan Novice of Fire * Shugenja
Open: Lower Sumi's force to raise her chi by the same amount, once per turn.
Open: Lower Sumi's chi to raise her force by the same amount, once per turn.
Sumi stood unharmed in the middle of the blaze. "Run," she commanded.
(P1)

Shiba Mifune
4f, 5c
7hr, 10g, 3ph
Phoenix Clan Champion * Samurai * Unique * Will only join Phoenix player
Reaction: Bow a shugenja you control to cancel any action targeting Mifune.
Though he carries the sword of the first Phoenix, his ancient eyes do not hold the light of Shiba.
(P2)

Shiba Mojo
2F, 3C
4hr, 5g, 2ph
Phoenix Clan Yojimbo * Samurai
Battle: Bow for a Ranged 3 attack
"No, Sumi, don't!" Mojo shouted, lunging forward and reaching for her with one hand. He fell back with a loud cry as the girl suddenly erupted in flames.
(P1)

Sumi
3F, 3C
4hr, 9g, 2ph
Phoenix Clan Master of Fire * Shugenja * Experienced
Sumi does not need to bow to cast Fire spells or kihos. Sumi may not cast the same Fire spell or kiho more than once in one turn.
(P4)

Scorpion Clan Personalities

Bayushi Oroki
2F, 3C
-hr, 5g, 0ph
Scorpion Clan Programmer * Samurai
Reaction: Cancel a force bonus in the opposing army. This can be done once per battle.
"Don't be a fool, Dragon. Even the Fortunes can be bought."
(P1)

Bayushi Oroki
3F, 3C
-hr, 11G, 1PH
Scorpion Clan Programmer * Samurai * Experienced * Toturi's Army *ÝKolat
Battle: Bow for 2 consecutive Ranged 2 attacks.
Limited: Once per turn, place an information token on any personality in play.
Reaction: Bow to cancel any action produced by a personality with more information tokens than Personal Honor.
"Everything dies, father. Even the Oracles."
(P5)

Bayushi Taigo
2F, 5C
-hr, 8g, 1ph
Scorpion Clan Enforcer * Samurai * Ninja * Unique
Reaction: If all personalities and followers in this army are Ninja, Taigo may challenge an opposing personality to a duel before the first battle action.
"..."
(P1)

Bayushi Zou
3f, 2c
-hr, 6g, 1ph
Scorpion Clan Enforcer * Samurai
Reaction: Bow when an action targets one of your Scorpion Clan personalities to redirect that action to Zou.
"I'm Zou, chief of security here, Phoenix. I don't think I need your help."
(P1)

Bayushi Zou
4F, 4C
-hr, 11g, 2ph
Scorpion Clan Enforcer * Samurai *ÝExperienced *ÝTetsukami *ÝWar Machine Pilot * Attaches the Bayushi Upgrade for free.
Other player's actions cannot bow Zou.
Battle: Once per battle, If Zou has no followers, he gains 1F for every opposing personality without a follower.
"Fix him?" Isawa cackled. "I'll make him better. We have the technology."
(P5)

Bayushi Shiriko
3F, 5C
-hr, 11g, 2ph
Scorpion Clan Champion * Unique * Programmer * Will only join Scorpion
Reaction: After Shiriko uses a program card, you may place the card facedown beneath her instead of discarding it. During your end phase, you may draw any number of program cards from under Shiriko. Shiriko may affect each program card once in this manner.
(P5)

Shosuro Kochiyo
0F, 2C
-hr, 4g, 1ph
Scorpion Clan Geisha
May remain bowed
Limited: Bow and target a dishonored personality. As long as that personality remains dishonored, they may not assign to attack or defend until Kochiyo straightens.
She bowed low to Daniri. "I have been appointed to escort you this evening."
(P5)

Soshi Isawa
1F, 3C
-hr, 6g, 1ph
Scorpion Clan Programmer * Shugenja
Limited: Bow to look at the top card of an opposing player's fate deck. If it is an item card, Isawa may attach it after paying all gold costs and meeting all necessary honor requirements. Lose 2 Honor.
"Funny thing, Toshimo-sama. My own team is developing a device quite like that."
(P1)

Shadowlands Personalities

The Invincible Ehdd
3F, 3C
-hr, 6g, 1ph
Goblin War Master * Nonhuman * Shadowlands *ÝInvincible * Lose 4 Honor
Open: Destroy a goblin card in Ehdd's unit. Ehdd gains +1F, permanently.
"I said ME INVINCIBLE! Anybody else want to argue???"
(P5)

Kaibutsu
4F, 3C
-hr, 8g, 1ph
Locust Clan Pitfighter * Shadowlands * Nonhuman * Ogre *ÝLose 2 Honor
Battle: Bow to challenge an opposing personality to a duel, which can be refused by bowing. Weapons and items provide no bonuses or affects in this duel.
"He's actually a pretty nice guy, for an ogre."
(P5)

Kashrak
3F 4C
-hr, 7g, 0h
Corrupted Naga Shugenja * Unique * Shadowlands * Lose 5 Honor
Will not join Naga player *ÝPlace 5 Oni tokens on Kashrak as he comes into play.
Reaction: Once per turn, destroy an oni token to reduce the cost of an oni by 6 gold as it comes into play. Lose 3 Honor.
(P1)

Kashrak
4F 5C
-hr, 10g, 0h
Unaligned Shadowlands Abomination *ÝShugenja * Experienced
Lose 4 Honor * Will not join Naga
Limited: Bow to destroy a Naga
Limited: If you have the most Shadowlands cards in play, bow Kashrak to take control of a card with the printed Shadowlands trait.
(P4)

Moto Yotogi
4F, 4C
-hr, 7g, 0ph
Locust Clan Manipulator * Samurai * Shadowlands * Unique * Lose 4 Honor
Battle: Bow Yotogi. Personalities and followers with less than half Yotogi's force (rounded down) cannot take actions or be targeted by their controller in this battle.
"You have done well, Inago, but sadly not well enough."
(P5)

Oni no Jimen
6F, 4C
-hr, 10g, 0ph
Unaligned Elemental Terror * Shadowlands * Cavalry * Experienced * Lose 6 Honor * No items * Only oni followers
Battle: Move Jimen into this battle if there is a Region attached to this province. Destroy the Region if your opponent does not have the Ring of Earth in play.
"MUKRA SHINKU UT JIMEN, CRAAAB!"
(P5)

Oni no Mizu
5F, 5C
-hr, 10g, 0ph
Unaligned Elemental Terror * Shadowlands *ÝExperienced * Cavalry * Lose 6 honor * No items * Only oni followers
Open: Bow to gain the printed abilities of a dead personality. Abilities last until this ability is used again or the personality's controller begins a turn with the Ring of Water in play.
"I'm sorry. Are you confused? Hahahahahaha."
(P5)

Oni no Wikato
3F, 3C
-hr, 4g, 0ph
Unaligned Shadowlands Predator
During your end phase you must destroy a holding or personality you control if Wikato has not participated in a battle since your last end phase.
"An odd breed, prone to terrible mischief when left idle." - Kuni Mokuna
(P2)

Pekkle
0F 1C
-hr, 5g, 0ph
Unaligned Oni * Shadowlands
Costs 3 gold for Dojicorp player
Lose 5 Honor
Limited: Bow Pekkle to challenge any human personality in play to an unrefusable duel. Pekkle has +4 chi for the purposes of this duel, but is destroyed immediately afterward. Lose 5 Honor.
"Tee hee..."
(P2)

Shinko Misato
2F, 2C
-hr, 4g, 0ph
Unaligned Pennaggolan * Shadowlands * Cavalry *ÝLose 6 Honor
Battle: Bow to bow an opposing personality with a blood or bloodsword card in its unit.
"I am Misato and these are my children," she said to Nitobe. "We were told you were a tsukai?"
(P5)

Yogo Ishak
5F, 5C
-hr, 0g, 0ph
Unaligned Undead Shugenja * Tactician *ÝShadowlands * Unique * Dark Oracle of the Void
Only Shadowlands followers * Lose 8 Honor
You must destroy 3 of your Shadowlands card to put Ishak into play.
Any unit with one or more Shadowlands cards may not be assigned in an army opposing Ishak.
(P5)

Toturi's Army Personalities

Akiyoshi II
1F, 2C
-hr, 4g, 2ph
Unaligned Programmer * Toturi's Army
"The last I saw of Dairya, he'd hotwired an Otaku Vehement and was trying to play chicken with a Scarab," she laughed briefly. I hope he's okay.
(P5)

Bayushi Oroki
3F, 3C
-hr, 11G, 1PH
Scorpion Clan Programmer * Samurai * Experienced * Toturi's Army *ÝKolat
Battle: Bow for 2 consecutive ranged 2 attacks.
Limited: Bow to place an information token on any personality in play.
Reaction: Once per turn, cancel any action produced by or targeting a personality with more information tokens than personal honor.
(P5)

Dairya II
4F 4C
0hr, 10g, 3ph
Toturi's Army Founder *ÝSamurai * Unique * Kolat
Battle: Ranged 1 attack without bowing. May not be increased or combined with other ranged attacks.
Battle: Bow and destroy Dairya to end the current battle action segment.
"I fight when the cause is right, Crane, not just when I think I can win."
(P5)

Ginawa II
1F, 2C
2hr, 6g, 3ph
Unaligned Samurai * Toturi's Army *ÝWill not join Dojicorp player
Reaction: Bow Ginawa as he comes into play to give him a permanent +2 bonus to either his force or chi.
He shook his head sadly. "That door is closed, Kamiko. Your old sensei died even before your father. I'm just Ginawa now."
(P5)

Unicorn Clan Personalities
(P)

Iuchi Kenyu
1F, 2C
2hr, 4g, 1ph
Unicorn Clan Shugenja * Keeper of the Lands
Kenyu gains +1F/+2C for every Unique region in play.
"Someday, I'm going to write a book about all of this. And then, I'll be famous."
(P5)

Iuchi Razul
1F, 3C
3hr, 5g, 1ph
Unicorn Clan Programmer * Shugenja * Cavalry
"Thanks for the upgrade," Sachiko said, sheathing the pistol at her hip.
"You thank me just by wearing that outfit," Razul said, grinning.
(P1)

Otaku Kojiro
2F, 3C
5hr, 7g, 3ph
Unicorn Clan Magistrate * Chief of Shinjo Tower * Unique
Reaction: Bow when an opposing player's dishonored personality is destroyed in battle or by one of your actions. Gain 3 Honor.
"Don't worry. I'll do the paperwork."
(P1)

Otaku Sachiko
3F, 3C
5hr, 8g, 3ph
Unicorn Clan Battle Maiden * Samurai * Magistrate * Cavalry
May only attach cavalry followers
Gains +1F if there are any personalities in the opposing army with 0 personal honor.
"We do not accuse, Oroki. When we find you guilty you will have three seconds to wonder my intent."
(P1)

Otaku Sachiko
4F, 3C
7hr, 10g, 3ph
Unicorn Battle Maiden * Samurai * Experienced *ÝCavalry * Magistrate * Only cavalry followers
Permanently gains +1F after any battle or duel in which she destroys a Locust or Shadowlands card.
"Yotogi," she snarled, and suddenly the gun was in her hand.
(P5)

Shinjo Katsunan
5F, 5C
7hr, 14g, 3ph
Unicorn Clan Champion * Samurai *ÝMagistrate * Cavalry
Will only join Unicorn player.
Battle: Once per battle, bow an opposing personality with less than two personal honor.
"Perhaps what the people need is a harsh lesson in the meaning of justice..."
(P2)

Shinjo Rakki
2F, 2C
1hr, 5g, 2ph
Unicorn Clan Harbor Patrolman * Magistrate * Samurai * Cavalry
"Just lucky, I guess."
(P1)

Unaligned Personalities

Argcklt
2F 2C 0hr 5g 2ph
Zokujin Activist * Nonhuman
While Argcklt is in play, the cost of all mine cards is reduced by one. Argcklt may cast Earth or Mountain kihos as if he were a monk.
"We are not so different. It is sad how difficult it is for you to see that."
(P2)

Funuke
0F, 1C
2hr, 0g, 1ph
Unaligned Master Thief
If Funuke is in a battle, any opposing personality with greater force may bow as a battle action to destroy him.
"I'm the greatest. The world just doesn't know it yet."
(P5)

Heichi Tetsugi
3F, 4C
-hr, 8g, 3ph
Boar Clan Champion * Samurai * Imperial Advisor * Unique * Magistrate
May attach tetsukami for 2 less gold.
Limited: bow to retrieve a tetsukami from any player's discard pile and attach it to Tetsugi, even if such an attachment is illegal.
(P1)

Orin Wake
3F, 2C
3hr, 5g, 1ph
Unaligned Gaijin Hero
Will Join Dragon Clan for 2 less gold.
Personalities in Orin's army aligned to your clan gain +1C.
Followers in Orin's army are immune to fear.
"Hoshi knows four Thunders, Orin," the Void Dragon laughed, "Four Thunders and three lies."
(P7)

Rujdak-hai
5F, 5C
3hr, 12g, 2ph
Pharaoh of the Allied Senpet Nation * Unique * Shugenja * Will not join Mantis
Rujdak-hai may not bow to produce spell affects.
Reaction: Destroy a spell attached to Rujdak-hai and bow her to take an action before the defender in this battle.
"I will atone once Yoritomo VI lies dead."
(P5)

Events
(P)

Assassination Attempt
Each player must select a personality in play. If each personality¹s controller does not bow the selected personality, their highest gold cost personality or personalities (if there is a tie) are destroyed.
"With a feral scream, Chiodo opened fire."
(P2)

The Fire Dragon
Any player, beginning with yourself and going clockwise once, may bow two personalities and target an opposing player. If that player does not destroy four of their cards in play, their rightmost province is destroyed.
"A pinpoint of terrible white light broke in the sky, and the Jewel of the Desert was no more..."
(P2)

Fires of Yogotech
Destroy all tetsukami cards in play. All programmers are bowed, and may not straighten until the beginning of your turn, two turns from now.
"The loss of the Yogo tetsukami may mean the end of the Empire. As it should be." - Shiba Konyo
(P7)

47 Ronin - The Movie
The controller of the personality with the highest gold cost in play gains 3 Honor. In case of a tie, all tied players gain 1 Honor.
"Dang it. I wanted to play Oishi." - Akodo Daniri, at the premiere
(P7)

Rise of the Terrors
If you have five different Terror cards in play, bow and destroy an Elemental Terror to destroy any province in play, and shuffle this event back into your dynasty deck. Lose 3 Honor.
"Come," Kashrak hissed. "You have slumbered in darkness long enough..."
(P2)

Senpet Invasion
For the next two turns, all defending personalities aligned to a Great Clan (Crab, Crane, Dragon, Lion, Mantis, Phoenix, Unicorn) gain a +2F bonus, and all human personalities without a clan alignment gain a +3F bonus when attacking.
"They came as broken men, seeking retribution."
(P2)

Ultimatum
Target a player. That player may bow any of his personalities. That player's province strengths are reduced by 1 till the end of the turn for every unbowed personality. You lose 2 honor for every personality that is bowed.
(P2)

Holdings

Baseball Team
4G
You may not have more than one baseball team in your deck.
Limited: Bow the Baseball Team, pay 3 gold, and target a player. They must also bow a Baseball Team, or a personality they control with greater than 2 chi. If they do not, you gain 2 honor.
(P3)

Electronics Store
1g
Tetsukami
Bow to produce 1 Gold. If Electronics store is controlled by a Locust player, it produces 2 gold when bowed. This holding counts as a programmer with 1 Chi.
„What do you think I am, a baby-sitter? Either buy something or go to Jigoku.¾ (P7)

Herbs and Curiosities
6g
Costs 2 less gold for Dragon Players. Enters play without cost if Agasha Hisojo is in play.
Name a word with four letters or more when this card comes into play. For the rest of the game, this card produces 5 gold when bowed for any non-personality card that contains that word in its title.
(P3)

Jared Carfax
5G
Oracle of the Wind * Unique
Reaction: Bow the Oracle of the Wind and pay 1 gold as an event is about to resolve. You may perform one open action before the event resolves.
"Just a gaijin," Carfax replied. The ancient kanji shone upon his palms, and he smiled.
(P3)

Sushi Bar
3g
Bow to produce 2 gold
Open: Bow to straighten a follower in play.
"That's good sushi."
(P3)

Strongholds

The Akodo Acting School
6ps, 3g, 6sh
Your non-unique weapons and items cost 4 less gold.
(P7)

The Diamond Palace
6ps, 5g, 4sh
You begin the game with the Imperial Favor if you are the only player who may do so.
Reaction: Bow this stronghold to declare an attack against an opposing player immediately after an attack phase in which they destroy one of your provinces in battle.
(P4)

Dojicorp
5PS, 4G, 4SH
Reaction: Cancel an honor loss. This action may be performed once per turn, may be performed while this stronghold is bowed, and is considered a use of the Imperial Favor.
(P4)

Halls of the Machine (Locust Stronghold)
7PS, 4G, -1SH
Your Locust and Program cards do not cause honor losses. All costs of Bandit Cards are reduced by 2 gold. Your Programs and tetsukami cost 1 less gold. Your Locust cards have the ability "Battle: Bow this card to negate and negate all effects of one item in the opposing army until the end of the turn.
(P7)

The Hidden Dragon
8PS, 4G, 1SH
Your personalities have no honor requirements if you have no cards that cause honor loss in play. You may not win by honor victory unless you have destroyed a province during this game. Battle: Once per turn, move one of your personalities into this battle if you have no personalities in this battle.
(P7)

Kyuden Hida
8PS, 4G, 3SH
Reaction: Bow two programmers you control during cavalry assignment. Assign your stronghold to battle as a personality with force and chi equal to your highest province strength. If the stronghold is destroyed, it is instead removed from the battle bowed and this ability cannot be used again.
(P4)

Shinjo Tower
6ps, 5g, 5ps
At the beginning of the game, all magistrate personalities in your deck swear fealty to your clan and gain the Cavalry trait. Reaction: Redirect an affect that would dishonor one of your personalities to any other personality in play.
(P4)

Regions

Golden Sun Studios
Unique Region
Units destroyed during the resolution phase of a battle at this province are returned to their controller's fief, bowed.
If you are a Lion Clan player, this province's strength is increased by the number of Akodo cards you have in play.
"Remember, folks, it's just celluloid."
(P3)

The Great Seal
Unique * Considered to be the Festering Pit of Fu Leng for uniqueness
If you ever control a Shadowlands card, the Great Seal is destroyed.
While this card is in play, all players must bow a shugenja to bring any oni into play.
"It is true. What was once smooth jade now grows dark. Jigoku cries for release."
Temple of the Elements
Unique Elemental Region
Battle: Bow a shugenja or monk at this battle to increase this province's strength by the bowing personality's chi. This action may be performed a number of times per battle equal to the number of elemental rings you have in play.
(P3)

Temple of the Elements
Unique Elemental Region
Battle: Bow a shugenja or monk at this battle to increase this province's strength by the bowing personality's chi. This action may be performed once per battle, or a number of times equal to the number of elemental rings you have in play.
(P3)

FATE CARDS

Items
Akodo War Machine
+3F +3C 9G 4Fo
Counts as the Ancestral Armor of the Lion Clan for Uniqueness
Unique Power Armor * Vehicle
Costs 5 gold less for Lion Player. This personality gains the Cavalry trait.
Battle: Ranged 4 attack without bowing. This action may only be performed once per turn.
(P2)

The Bayushi Upgrade
+2F, +2C
9g, 4Fo
Unique Power Armor * Vehicle
Costs 4 less gold for Scorpion player.
Cards in this unit gain the Cavalry trait.
The Upgrade gains +1F for every opposing card that causes an honor loss when put into play.
Battle: Once per turn, discard a card from your hand. All other players in this battle must discard a random card from their hand.
(P7)

Dragon Sphere
2g, 3Fo
Cost is zero gold for Dragon player
Nemuranai
Personalities with the same clan affiliation as this personality may perform actions in any battle where this personality is present.
"Awaken," Hisojo said, and the jade dragon in the ancient crystal began to stir.
(P7)

Gyrocopter
2G, 3fo
Tetsukami Vehicle
Open: draw and discard a card from the top of your fate deck. If the card's focus is even, this unit gains the cavalry trait until the end of the turn. If the card's focus is odd, this personality is bowed.
„Treat it well,¾ the Asako warned. „Kami can be rather finicky creatures.¾
(P2)

Kin'Iro
+2F, +3C
9g, 4Fo
Unique Power Armor * Vehicle
Costs 4 less gold for Crane Player
This personality gains the Cavalry trait.
Battle: Once per battle, challenge an opposing personality to a duel which can only be refused if your opponent discards a number of cards from his hand equal to the number of Crane personalities in this battle.
(P7)

Ketsuen
+3F, +1C
9g, 4Fo
Unique Power Armor * Vehicle
Costs 4 less gold for Crab Player
Counts as the Armor of the Shadow Warrior for uniqueness
While Ketsuen is in a battle, other players' card effects cannot prevent you from playing actions.
Battle: Bow Ketsuen to bow an opposing unit with Force less than Ketsuen's personality.
(P7)

Mech of the Four Winds
+2F, +3C
9g, 4Fo
Unique Power Armor * Vehicle
Costs 3 less gold for Unicorn Player
This unit may assign to battle immediately after the cavalry assignment phase.
Battle: If the Mech was in an army that destroyed an enemy province this turn, bow the Mech to straighten this personality and move this unit into the current battle.
(P7)

Otaku Vehement
12g, 2Fo
Luxury Sportscar * Vehicle
Gain 3 Honor
This personality gains the Cavalry trait, and their personal honor is considered 1 higher.
Limited: Destroy the Vehement to gain 2 Honor.
"A little expensive, perhaps, but the chicks dig it." -Iuchi Razul
(P2)

Senpet Scarab
+2F, +2C
6g, 2Fo
This card costs 2 less gold for Toturi's Army
Tetsukami * Vehicle
Other player's program and tetsukami cards cannot target this unit.
"The Scarab is perhaps the most versatile and deadly small combat craft in the modern world. So far, that is." - Kaiu Toshimo
(P7)

Tetsukansen Implant
9G, 3fo
Tetsukami * Shadowlands * Lose 5 Honor
You may attach this item to any personality when it comes into play. Lose 5 Honor.
You may attach this item to any personality. Reaction: The player that brought this item into play may bow this personality as if they controlled it. The personality loses one chi permanently, and that player loses 2 Honor.
„You need not search for the Stormbreaker's servants, Locust. We are already among you.¾
(P2)

Void Pistol
4g, 2fo
Tetsukami * Gun * Weapon
Battle: If the Void Pistol is unbowed, Bow this personality for a Ranged 3 attack.
Battle: Bow the Void Pistol for a ranged 2 attack.
(P2)

Followers

Damned Berserker
3F
1HR, 6G
Shadowlands
This card costs 2 less gold for Crab Players, and may always be brought into play by Crab Players despite stronghold restrictions.
Battle: Fear X, where X is this card's force.
"There are fates worse than death, worse than life..."
(P2)

The Lost Akasha
1hr, 0g
Naga Mutations * May only attach to a Naga
All force bonuses affecting this card are doubled.
Place a -1C token on this personality whenever it straightens.
"Not all of us sleep. Some of us... seek."
(P2)

Shinjo Riot Troopers
1F
2hr, 5g, -ph, 2fo
Cavalry *ÝCosts 2 less gold for Shinjo Tower Player
The Riot Troopers gain +2F if there are followers in the opposing army.
"Calm down and nobody gets hurt," the magistrate boomed. "Well, probably, anyway."
(P2)

Shiryo no Chomei
0hr, 0g, 2Fo
Crane Clan Ancestor *ÝUnique
Reaction: Cancel an action targeting this personality. Lose 3 Honor.
The cursed sword drove the Crane to strike down the Emperor from behind; an instant later Chomei's treachery was repaid, but his spirit hungers still.
(P7)

Shiryo no Tsuke
+1C
1hr, 0g, 3Fo
Phoenix Clan Ancestor * Unique *ÝCounts as Isawa Tsuke for Uniqueness
This personality cannot be destroyed as the result of losing a duel.
"As I lay dying, Tadaka struck a blow that Fu Leng could not deflect. He forgave me."
(P7)

Wasp Guardsmen
1F, 3Fo
1hr, 5g
Imperial Guardsmen *ÝCost one less for Mantis
Battle: Bow for Ranged 3 attack
Reaction: as you are producing a ranged attack, bow for a ranged 1 attack.
"Wasps?" Hatsu whispered with dread.
"Why would the Wasps want me dead?"
(P2)

Yokai no Gobogo
1hr, 0g, 3Fo
Goblin Ancestor * Unique * Shadowlands * Lose 5 Honor
This card may be attached to any bowed personality as it is brought into play. This personality is permanently dishonored, and counts as a goblin card.
"Ehhh, your grandfather was a goblin!"
(P7)

Spells/Kihos

Daikoku's Milk
6G, 3Fo
Limited: Bow to place a Daikoku's Milk token on any personality in play. Lose 1 Honor.
Limited: Bow to bow any personality with more Daikoku's Milk tokens than personal honor. The targeted player may cancel this affect by paying 5 gold, which you may spend to put any one card into play until the end of your next turn. Lose 1 honor.
(P3)

Dark Machinations
3g, 3Fo
Maho Tetsukami Limited: Bow this shugenja, destroy this spell, and target any item in play. All abilities and bonuses of this item become permanent abilities and bonuses of the personality it is attached to. The item is destroyed, and the personality gains the Shadowlands and tetsukami traits, permanently. Lose 4 honor.
(P3)

Heart of Stone
4G, 2Fo
Open Elemental: Destroy this spell and target a personality. For the rest of the turn the targeted personality's force is doubled when defending, but they cannot move into our out of battles. At the end of this turn, place a number of earth tokens on the personality equal to its current force. A personality with earth tokens may not straighten, but must instead remove a number of tokens equal to their chi.
(P3)

Infernal Blessing
3g, 3Fo
Maho Limited Ritual: Bow any number of shugenja you control and destroy this spell. Target personality you control gains a number of +1F/+1C tokens equal to the bowing shugenja. All personalities involved gain the Shadowlands trait. Lose 3 Honor. Remove one token during each of your straighten phases. When the personality has no more tokens, it is destroyed.
(P7)

Kashrak's First Lesson
0g, 3Fo
Maho Kiho Limited: Bow one of your shugenja. Target an oni face-up in your provinces. Bring that oni into play, paying all costs and suffering all coming into play effects. The shugenja gains the Shadowlands trait, permanently.
"They always come to learn from me, little Badger. Even the Stormbreaker would not be quite as he is were it not for me."
(P7)

Senseis

Dairya Sensei
2 Fo
Toturi's Army * Monk * Crab * Scorpion *ÝSensei
Reaction: Once per turn, cancel an action that would destroy one of your personalities. This cannot prevent personalities being destroyed in battles or duels.
(P4)

Dairyu Sensei
-1PS, -1SH 2 Fo
Dragon * Scorpion * Naga * Mantis * Ninja * Toturi's Army * Sensei
Reaction: At the beginning of the game, name a word with four letters or more. All of your cards with this word in the title cost 2 extra gold and cannot be targeted by your actions. All cards with this word in the title cannot be targeted by another player's actions.
"Never underestimate a dead man."
(P4)

Hashin Sensei
-1PS 2Fo
Phoenix * Unicorn * Dragon * Lion * Naga * Crab * Sensei
Reaction: During your end phase, if you have no spells or kihos in your hand, bow your stronghold to retrieve a spell or kiho from your Fate Deck. Reshuffle your Fate Deck.
"All endings are beginnings. And vice versa, of course."
(P4)

Hisojo Sensei
2Fo
Dragon * Mantis * Crane * Phoenix * Crab * Lion * Sensei
Reaction: Name a personality, holding, or item at the beginning of the game. As soon as you put that card into play, no other players may put another copy of that card into play in any way.
(P4)

Jack Sensei
2Fo
Actions that would destroy or discard your Elemental Rings from play are canceled. Your Elemental cards (Fire, Water, Air, Void, Wind, Earth) cost one less gold.
(P4)
"Ask not why the world is what it is. Ask instead what it could be."

Jinwa Sensei
-1PS, 2Fo
Crane * Toturi's Army * Phoenix * Mantis * Dragon
You may not put Shadowlands cards into play.
Limited: Once per turn, bow one of your unique personalities to challenge any personality in play. That personality may bow to refuse the duel.
(P4)

Kashrak Sensei
-2SH, 2Fo
Shadowlands * Ninja * Scorpion * Crane * Lion * Monk * Sensei
Select a family name at the beginning of the game. All your personalities with this name now have +1F, the Shadowlands trait, and 0 personal honor. You may not win by an honor victory.
(P4)

Paths

Path of the Akasha
0g, 4Fo
Play when you produce 3 Ranged Attacks in one battle.
Reaction: Increase a Naga Ranged attack by 2, twice per turn. This action may be performed under the effects of Blackened Sky.
Open: Bow to cancel all effects that cancel or prevent Naga ranged attacks until the end of the turn.
"What was once one will soon be many. Will they triumph from this, or be destroyed?" - from Isawa Saigo's Journal.
(P6)

Path of the Crab
0g, 4Fo
Play after the resolution of a battle in which the total force of your army was at least six times the number of units in your army, you had at least two units present, and your army was not destroyed.
Benefit Reaction: Bow to cancel an action that would or might remove a Crab personality from battle.
"The first to reach the fire mountain must die... But someone must be first..." - from Isawa Saigo's Journal
(P6)

Path of the Crane
0g, 4Fo
You may put this card into play after winning two duels in the same action phase or segment.
Benefit Reaction: Once per duel, gain 1 additional honor if a personality you control wins the duel.
"Never turn your back on an enemy with nothing left to lose." - from Isawa Saigo's Journal
(P6)

Path of the Dragon
0g, 4Fo
Play when you produce two spell effects in one battle.
Benefit Battle: Bow one of your shugenja to give two Dragon Clan personalities in this battle +2F. The shugenja need not be present at the battle to perform this action.
"Those who stand at the heart of destiny will also stand nearest its fury." - from Isawa Saigo's Journal
(P6)

Path to Jigoku
0g, 4Fo
Reaction: You may put this card into play if you currently control two personalities that were destroyed and brought back into play. Lose 10 Honor.
Benefit Battle: All Fear effects produced by your cards in this battle are increased by 1, and are not negated by stronghold immunities. Two of your fear effects per turn may target personalities as if they were followers.
"Do not ask why this evil came or from where. Worry about how to stop it." - from Isawa Saigo's Journal.
(P6)

Path of the Lion
0g, 4Fo
You may put this card into play after destroying a province in battle, if the opposing army had greater force than your army at any point in the battle.
Benefit Battle: Bow this card to give all attacking Lions in this battle +1F
"The only difference between selfless courage and foolish bravado is victory." - from Isawa Saigo's Journal
(P6)

Path of the Locust
0g, 4Fo
Play when you perform 3 program actions in one turn.
Benefit Open: Bow to straighten any programmer card in play.
"They claim to be conquerors, the new order, but what do they really seek? The truth will destroy them. The truth will set them free." - from Isawa Saigo's Journal
(P6)

Path of the Mantis
0g, 4Fo
You may put this card into play when you destroy a province controlled by a personality with negative honor, or who destroyed one of your provinces since your last turn.
Reaction: Bow this card when another player declares an attack. Straighten a unit led by an Imperial personality or a personality with 2 or greater personal honor.
"They say destiny cannot be denied. Perhaps, then, it can be tricked?" - from Isawa Saigo's Journal.
(P6)

Path of the Phoenix
0g, 4Fo
Play when you produce 4 different spell effects or innate abilities in one turn.
Benefit Reaction: Your spell effects may not be negated or redirected, and can target cards that normally may not be targeted by spell effects.
"Our past is a weapon to be used against us, unless we can reclaim it." - from Isawa Saigo's Journal.
(P6)

Path of the Scorpion
0g, 4Fo
Play when a personality that has been targeted by one of your cards dies dishonorably in the same turn.
Reaction: Bow to negate an honor gain.
Reaction: Bow when a personality is brought into play. Any honor gained is lost instead.
"Search for secrets if you must, but be prepared to find them." - from Isawa Saigo's Journal.
(P6)

Path of Shinsei
0g, 4Fo
Put this card into play when you fulfill the conditions of putting a ring into play. This card functions as an exact copy of that Ring, but does not count as "a ring in play."
"Shinsei's path has led to the hardest question of all: how can one save the world without sacrificing oneself? The answer will be even more difficult." - from Isawa Saigo's Journal
(P6)

The Path of Shadow
0g, 4Fo
Play when two personalities gain the Ninja trait in one turn.
Reaction: Bow as a Ninja card is being destroyed. It is shuffled back into the appropriate deck instead.
"Not all Shadows obey the Stormbreaker's command, but hell has many faces. All power has a price." - from Isawa Saigo's journal
(P6)

Path of the Unicorn
0G, 4Fo
Reaction: Play when you destroy a dishonored personality in battle or with an action. Benefit Limited: Bow to issue an unrefusable duel between one of your magistrates and a dishonored personality. This duel compares printed personal honor instead of chi. The winner is restored to honorable status. The loser is bowed and cannot straighten for two turns.
"Nobility is often confused for naivetÈ, and luck for skill" - from Isawa Saigo's Journal.
(P6)

Actions

Armor Piercers
0g, 3Fo
Reaction: Play as you perform a ranged attack. The ranged attack instead targets and destroys any item in the opposing army.
Reaction: Play as you perform a ranged attack that targets a personality. The ranged attack is increased by the target's personal honor. Lose 2 Honor.
(P7)

Holy Home City Falls
0g, 1Fo
Limited: Bow an oni you control and destroy one of your holdings. Target and destroy any holding in play.
"Holy Home City has been converted into a viable resource, mighty Stormbreaker," the dark gaijin laughed.
(P7)

Mugged
0g, 1Fo
Reaction: Play after a duel to cancel the normal effects of winning and losing the duel. Instead, the loser is bowed and the winner's controller gains gold equal to the loser's gold cost to spend on any one card until the end of their next turn. The winner is dishonored. Lose 2 Honor.
(P7)

Orschat Technique
0g, 1Fo
Battle: Target an opposing personality and bow a number of your goblin cards in this battle equal to the personality's chi. Target personality is destroyed.
"The shaman pointed to one samurai after another. The goblin host advanced, methodically destroying our ranks one samurai at a time."
(P7)

Starlight Assassin
3g, 3Fo
Limited: Target any unit with a ranged attack from one of your cards, just as if the target unit were in a battle. Lose 5 honor. Dishonor the personality in the unit where the Ranged attack originated.
"You'll only get one shot, Scorpion," the Unicorn cautioned.
Shiro chuckled. "That's all I'll need."
(P7)

Taunt
0g, 2fo
Open: Bow one of your personalities to issue a challenge that compares force instead of chi, and can be canceled by bowing the challenged personality. If used in a battle, both personalities must be in this battle.
"You can't handle Hida Yasu," the Crab bellowed, advancing on the oni.
(P)

Program Cards

Blatant Promo
0g, 1Fo
Program Reaction: Bow a programmer as you bring a personality into play to reduce that personality's gold cost by the personality's personal honor. This value is considered 2 higher if either personality is a Lion personality.
"Wow! The Refuge is updated again! Time to download some War Machines sound files!"
(P2)

Destroy the Machine
3g, 4Fo
Battle: Destroy a Locust Clan personality you control to destroy a samurai with lower chi.
Program Open: Bow a programmer you control to destroy target tetsukami card.
"The death of the machine is nigh."
(P2)

Hate the Machine
0G, 3Fo
Program Battle: Bow a programmer you control. All Locust Clan personalities in this army gain +1F for each opposing samurai personality.
"In forgetting our hatred we become willing victims. Never forget what the machine has done to you.
(P2)

Know the Machine
1G, 2Fo
Bow a programmer you control to force target opponent to show you all cards in his fate hand or all facedown cards in his provinces. This card costs 0 gold for Locust Clan players.
"The Machine cannot conceal the truth. Seek knowledge and it will come to you."
(P2)

Superior Tech
2G, 3Fo
Program Reaction: Bow a programmer you control to cancel the effects of any programming card. The cost of this card is reduced to zero if you are a Crane player.
Kamiko wrinkled her brow in amusement. "A virus? Whatever." She pressed 'delete.'
(P2)

Virus
1g, 3fo
Program Limited: Bow a programmer you control and place a number of virus tokens on any holding equal to your programmer's chi. Remove one token during each of your events phases. The holding's gold production is reduced by the number of virus tokens.
(P2)

Back to the Diamond Empire CCG Page